/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *  02110-1301, USA.
 * 
 * $Id: BossBrain.java 46 2008-05-15 18:09:39Z jens464 $
*/
package albareth.core.brain;

import albareth.core.GameEffect;
import albareth.core.entity.Mobile;
import albareth.frontend.Resources;

public class BossBrain extends MonsterBrain
{
    private GameEffect _bossEffect = null;

    public void onSpot(Mobile spottedMobile)
    {
        super.onSpot(spottedMobile);

        if (_bossEffect == null)
        {
            _bossEffect = GameEffect.entityBound(
                    Resources.EFFECT_BOSS, _owner, -1
            );
            _owner.emitEffect(_bossEffect);
            _owner.emitSound(Resources.SOUND_BOSS_APPEAR);
        }
    }
}
